The Team

With 60 years combined experience hailing from all corners of the tech industry and the globe, our studio is one of the most unique around.

 

The team all works remotely, proving the strengths of the agile development process by drawing the magnitude of talent together with every project we deliver.

The group is an eccentric bunch to say the least! See below for each of our Sea Monsters skillsets.

Reggie Muth

Executive Producer

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reggie muth producer founder executive developer robot sea monster games

Reggie Muth

Executive Producer

After studying 3D animation, Reggie moved across the country to continue her education at Academy of Art University.  While there she worked on a number of projects, and published a mobile game to help autistic children better understand facial expressions. She was brought on board by Robot Sea Monster Games whilst still in education and within a couple of years has become an integral part of the team, successfully completing over 10 projects over 4 platforms. 

Reggie truly is the cement that binds all disciplines of the Sea Monster together. A forward thinking and outspoken woman that focuses on results for both the clients and the company as we move forward. Her skills in project management are second to none, with a keen fondness with Unity 3D developments and an artistic eye that highlights her incredible attention to detail.

Lovingly dubbed the teams “Production Fairy” Reggie is far too modest to truly express how crucial to the studio she truly is.

 

Josh Rose

CEO & Founder

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founder ceo game developer design app robot sea monster games

Josh Rose

CEO & Founder

Josh has over 25 years of experience making games at all levels.  He was on the team that published the first third party game on the Sega Saturn.  A passionate entrepreneur, Josh has started numerous companies including Flying Wisdom Studios and Lamplighter Studios. Josh’s love of good games and game design keep him coming back to do it again.

Josh’s attitude to emergent tech is the embodiment of discovery and creativity, always prepared to take on the weird and wonderful challenges each milestone we embrace in the industry. Having worked in integral roles that have brought us to modern day gaming, Josh is able to extract those key design and functionality elements across games, apps and software alike and spin them into engaging plans and products to suit even the most bespoke of projects.

Stephanie Warwick

Director of Marketing and Sales

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Stephanie Warwick

Director of Marketing and Sales

Stephanie started out in the industry and many in London do – as a QA tester at SEGA of Europe’s development services office, down in South London. After spending over a year there, she moved to focus on mobile and software testing at Marmalade Ltd before moving to Future Games of London, A Ubisoft Studio.

During her close to 4 years stay, Stephanie was at the forefront of the Hungry Shark Evolution, Little Raiders and Hungry Shark World community development incentives, as well as managing customer service and relations, PR and marketing strategy for the games and studio.

After sating her mobile desires, she branched out on her own with Ultra Violet PR, a one-stop shop for marketing and PR services for indie developers and their games. After some time, one of those developers, Josh Rose, decided to hire her full time as the Director of Marketing and Sales.

 

David Christensen

Creative Director

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David Christensen

Creative Director

David has over 8 years of experience across almost every discipline in the art and design pipeline. Working for major companies and popular IPs such as Wizards of the Coast, Sony Online Entertainment, NGMOCO, and Ubisoft’s Hungry Shark mobile game series, David’s diverse skillset allows him to ensure users are engaged and coming back for more.

David is able to envision, draft, iterate and finalise client ideas with a keen yet critical artistic eye. His talent is not only incredible in the video game sector but shines strongly for more corporate or marketing driven projects. His ability to alter compositions, design and application flow dependant on the clients target market audience allows him to be effectively placed as the director on a versatile and broad mix of projects.

David, though born and raised in San Rafel, has made his home in London, England where he has grown his professional network and reputation exponentially. He has a great sense of humor and always delivers over and beyond with a personable client relations strategy.

Daniel Burwen

Creative Director

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Daniel Burwen

Creative Director

Daniel has over 15 years experience in creative production across various industries including Games, Motion, Interaction Design, Apps, and Visual Storytelling.

He is a specialist in building, training, and directing creative teams with a focus on new forms of interface including: large scale installations, touch screen kiosks, mobile apps, console games, VR applications, and comics.

Daniel has presented on his work and design philosophy at conferences and film festivals around the world.

Matt Alexander

Art Director

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Matt Alexander

Art Director

Matt came to California as a video tech for Crystal Dynamics in 1995. Since then he has worked in games off and on, shipping 4 games in 10 years while working at 3 different companies.  

He spent many of those years working with Josh, and when Josh called with a new studio, Matt couldn’t miss coming along for the ride.

Daniel Chamorro

Account Manager

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Daniel Chamorro

Account Manager

Daniel joins RSMG with over 15 years in new business development in multiple industries. With a passion for cutting edge technologies he seeks to offer products and solutions that meet and exceed his clients and partners.
Daniel is inspired by challenges and addresses complex issues with strategy and confidence.When he cannot be found, he might be running in a Bavarian forest or playing table tennis.
Daniel, originally from Spain has been working in Portugal, India, Denmark and has now made Germany his home.

Laura Tamayo

Sales Executive

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Laura Tamayo

Sales Executive

Laura comes to us with 10 years of experience as an entrepreneur doing consulting work offering organizations strategic perspective and insight on ways to begin new initiatives related to branding, building new alliances, and attracting new clients. She joins our team fulfilling her passion for building businesses.

Tracy Walker

Producer

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Tracy Walker

Producer

Tracy began her career in the music industry working in West Lake recording studio whilst studying game design in Full Sail University. Music is still a passion for her but her diverse skill set meant she was happily brought on-board with Robot Sea Monster Games for her ability to tactically break down challenges, effectively calculate risk and devise strategy efficiently in project planning and management.

Affluent in software development from a commercial perspective, Tracy is able to apply her knowledge in technical situations, able to give solutions and feedback to clients “there and then”. Tracy is able to manage expectations from both internal and external sources, ensuring even the most humble of budget is able to achieve the greatest benefit to the client.

Tracy has been a gamer all her life and has never let her passion for music die, becoming the studios main source for interesting if not eclectic playlists!

Stephen Underwood

Junior Designer

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Stephen Underwood

Junior Designer

Stephen grew up in the Bay Area immersed in the games and tech scene. After graduating high school, he immediately began pursuing his dream of developing games and enrolled at the Academy of Art University. Upon graduation he joined Robot Sea Monster Games where he’s been growing and mastering his skill set.

Whilst showcasing his talent in game and level design, Stephen also enjoys flexing his team lead and project management muscles, taking the opportunity to step into an Associate producer role when necessary. Like any good designer, he’s got his quality assurance mastery down to a tee!

Stephen has a special love for the studios game, ColorSlam, having been a crucial member on its development team. He’s also referred to as a jack-of-all-trades: whatever task or discipline he takes on, he completes with a happy team and results that shine.

Lizz Bartos

Producer

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Lizz Bartos

Producer

Lizz Bartos graduated cum laude from Northwestern University with a B.S. in Computer Science and a minor in Psychology, where she also co-founded and presided over Women In Computing.

She has interned at Microsoft and Apple, and worked at Expedia in engineering roles. She is passionate about user experiences and enjoys the challenges of interfacing between the needs of developers, designers, and product owners.

Lizz has a keen sense of intuition and insight, with a knack for asking the crucial questions whilst also delivering important answers and decisions.

In her free time, she enjoys true crime documentaries, puzzles, and raccoon videos.

Miguel Khouri

Senior Programmer

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Miguel Khouri

Senior Programmer

Miguel is a jack of all trades, and a master of tech.  Hailing from Argentina, he’s spent the last 20 years bending gaming platforms, programming languages, and hardware to his will.  He’s spent his most recent years making mobile games and applications, and setting the standard for methodologies and techniques.  Now, he’s guiding the technical library and best practices for Robot Sea Monster Games as they move into new and exciting markets.

Miguel can happily tackle mainstream coding languages and software development engines as well as consulting on more niche tech sets. From Unreal to Unity, Miguel is an affluent programmer we are proud to bolster.

Christopher Palacios

Programmer

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Christopher Palacios

Programmer

Chris built up his passion for technology at a very young age, started to learn coding (self taught) in his teens, and loved the feeling of giving creation to things just by writing code.

His passion grew sky high when he had a vivid and intriguing nightmare; this made him want to bring that nightmare to life by making a game out of it and, since then, Chris has liked to create and bring things to life from a simple thought. 

Chris firmly believes there is creativity and engagement everywhere you look, if you choose to find it. Because of this, he has gelled well with the Robot Sea Monster family, bringing original and inspiring ideas to every problem he faces.

Emma Castellanos

Artist

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Emma Castellanos

Artist

After graduating from a Bachelor in animation and digital arts, Emma started working on several creative fields, from publicity to game assets until she fell in love with creating art and user interfaces for games and Apps. She has worked on several games published in Android, iOS and PC as well as websites and Apps.

Emma has a keen eye for detail and can prepare hard hitting compositions for promotional materials as well as a raw, natural talent for graphic design, illustration, UI and animation.

Enrique Hernandez

Programmer

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Enrique Hernandez

Programmer

Originating in Gran Canaria, Spain, Enrique loved writing code from an early age.  He went to the U.S. for high school, and graduated disenchanted with the entire process.  Taking the most useful skill he learned there, English, he went to Japan to find the piece he was missing.  He met a game developer and everything clicked.  

Enrique proceeded to spend the next four years working at Japanese game studios using Unreal Engine for consoles, while on the side he fueled his indie dream at game jams.  Realizing he was burning himself out, he flew home to Spain where he could stabilize his intense and demanding work life, which is when he found Robot Sea Monster Games…

Ramon Lopez

Associate Producer

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Ramon Lopez

Associate Producer

Ramon’s joining of the team is an odd one to say the least! Starting as an oil engineer who decided to branch out and pursue his dreams of making games, Ramon produces a YouTube Channel and a website dedicated to making games and travelling. Following his passion, he’s been learning Unity, coding, game design and game logic. Leveraging his background—born in Venezuela, worked in Mexico, lived in the USA and now Argentina—he brings a rich and varied perspective to his work.

Ramon is a big kid at heart, positively enthusing the team and thinking up interesting and creative ways to tackle client work and internal relationships. When not handling project management, Ramon is one of our strongest QA co-coordinators, with a focus on mobile certification and standards processing.

Ever the entertainer, Ramon enjoys embracing his content creator side with gameplay videos, going into detail on his take on the developers chosen path on game design and gameplay choices.

Joanna Cooper

Senior Programmer

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Joanna Cooper

Senior Programmer

Joanna Cooper is a Unity/C# programmer in Gdańsk, Poland, working for Robot Sea Monster Games. She has a Bachelor of Science degree from University of Science and Technology in Bydgoszcz.

In her free time, Joan likes cooking, gardening and video games.

Mihai Anton

Programmer

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Mihai Anton

Programmer

Mihai Anton is a Unity/C# programmer based in Cluj-Napoca, Romania. He started to learn how to code and make his first games from high-school.

Mihai always wanted to create games, and because there were no universities in Romania offering courses in the field he moved to Denmark for his studies. There he obtained a Bachelor of Science in Medialogy (Media Technology) from Aalborg University, Copenhagen. While studying he also worked as a game programmer for a Danish studio, making mobile games.

After his university studies were completed he moved back to his hometown in the heart of Transylvania where he applies the knowledge acquired in Denmark to create indie games. Since 2016 he started working with Robot Sea Monster Games.

In his free time, Mihai loves playing video games, traveling and sightseeing.

Liam Svirk

Programmer

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Liam Svirk

Programmer

Based in Ontario, Canada, Liam’s been stomping Goombas since he was a kid.  Hundreds of note books and sketches later he dove into his first game development programs.

In high school he learned how to code, and started taking this whole games thing more seriously. This led to him to University of Ontario Institute of Technology’s game development program where he graduated with distinction in 2016, and is now happily working for Robot Sea Monster Games.

Recruitment

Join the team!
We’re always keeping an eye out for talent.

Think you’ve got the Robot Sea Monster spirit and fire in ya belly? Drop us your resume! We love to have speculative applications and we believe that if the right talent comes along, we will find a place to grow our studio ever stronger!

Email your details to recruitment@robotseamonstergames.com

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