Case study

ColorSlam

An internal project, crafted in Unity and designed as a casual yet tactical, palette punch-up for iOS and GooglePlay.

Features

Making RTS for Mobile Market
The game offers a steady progressive learning curve, taking careful consideration in balancing based on user behavior through active playtesting and player research.

Casual Canvas
The art has gone through several iterations to conclude at the most effective style that combines elegance and simplicity, resonating with the audience with a sleek and fun design.

Custom Color Clash
With over 50 challenging levels to master, even the most accomplished patriot of the palette will need to strategically outmaneuver the 3 unique enemies, with their plethora of painted Power-ups. Shields, Lasers and even a color-blasting cannon are just some of the Powers in your artistic arsenal.

Come on and Slam!
The game showcases the best a small, talented team and limited budget can achieve. Analytics and a non-intrusive monetisation model with ad network integration allow for a true pick-up-and-play feeling, with no hard paywalls or currency-locked content.

Updates on the fly
We are able to alter and tweak the game without needed to submit and release an update for the game. This allows us to keep the game engaging and optimized, autonomously.

Videos

ColorSlam Trailer

Original ColorSlam trailer for GooglePlay and iOS.

ColorSlam Release Trailer

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  • ColorSlam Trailer

    Original ColorSlam trailer for GooglePlay and iOS.

  • ColorSlam Release Trailer

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Outcome

Colorslam is the passion project of the studio. We crafted the title to showcase balancing and level ramp, as well as a unique combination intuitive power-ups and strategic design.

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