A reimagining of a client prototype, crafted with limited budget and time constraints with exciting new gameplay, art and monetisation strategy.
Pop as few a times as possible to get the maximum explosive effect! Players are rewarded for their tactical foresight with high scores and tons of levels to master.
Redesigning the art to showcase the existing and newly integrated gameplay to appeal to the casual audience, the team designed and crafted everything from the UX to a spellbinding main character.
We designed and integrated an effective, single currency free-to-play monetisation strategy which complimented the casual puzzle game efficiently with fair but lucrative economy.
From proof of concept to post prod, all work was completed in under 4 weeks and within the moderate budget, finishing up with a very happy client.
Our concept artists worked within the brief, as well as flexing their broad experience to match the game with appealing visuals. Working closely with the client, the team created iterations at a fast-pace to keep in line with delivery deadlines.